var<private> m = mat3x4<f32>(vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f), vec4<f32>(4.0f, 5.0f, 6.0f, 7.0f), vec4<f32>(8.0f, 9.0f, 10.0f, 11.0f));
